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bonjour
voila jai un problème avec mon call of duty_uo
quand je clik pour allé joué en résaux il me marque:
3sound file(s) are missing or in a bad format
dans apré je fai OK
et la une console souvre avec marqué a linterrieur:
CODUO MP 1.51 build win-x86 Dec 6 2004
----- FS_Startup -----
Current language: english
Current search path:
C:\Program Files\CALLOF~1\uo\pakuo07.pk3 (157 files)
C:\Program Files\CALLOF~1\uo\pakuo06.pk3 (12 files)
C:\Program Files\CALLOF~1\uo\pakuo05.pk3 (3 files)
C:\Program Files\CALLOF~1\uo\pakuo04.pk3 (7646 files)
C:\Program Files\CALLOF~1\uo\pakuo03.pk3 (2275 files)
C:\Program Files\CALLOF~1\uo\pakuo02.pk3 (790 files)
C:\Program Files\CALLOF~1\uo\pakuo01.pk3 (1657 files)
C:\Program Files\CALLOF~1\uo\pakuo00.pk3 (6233 files)
C:\Program Files\CALLOF~1/uo
C:\Program Files\CALLOF~1/main
File Handles:
----------------------
20128 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
couldn't exec uoconfig_mp.cfg
couldn't exec autoexec_mp.cfg
========= autoconfigure
configure_mp.csv: using configuration 800 cpu MHz 512 sys MB 32 vid MB
couldn't exec configure_mp.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
Measured CPU speed is 1.00 GHz
System memory is 512 MB (capped at 1 GB)
Video card memory is 32 MB
Streaming SIMD Extensions (SSE) supported
Winsock Initialized
Opening IP socket: localhost:28960
Hostname: nom-jxz6q3q4whd
IP: 83.179.154.19
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...50 PFDs found
...hardware acceleration found
...PIXELFORMAT 8 selected
...creating GL context: succeeded
...making context current: succeeded
NVIDIA detectedInitializing OpenGL extensions
...using OpenGL 1.2 draw element range
...using GL_EXT_texture_env_add
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_cube_map
...GL_ARB_vertex_program not found
...GL_NV_texture_shader not found
...using GL_NV_register_combiners
...GL_NV_register_combiners2 not found
...using WGL_EXT_swap_control
...using GL_ARB_multitexture with 2 max textures
...using GL_EXT_compiled_vertex_array
...using OpenGL 1.2 normal rescaling
...GL_ATI_pn_triangles not found
...GL_ARB_vertex_buffer_object not found
...using GL_NV_fog_distance
...using GL_NV_vertex_array_range
...using GL_NV_vertex_array_range2
...using GL_NV_fence
...GL_ATI_vertex_array_object not found
...GL_ATI_fragment_shader not found
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/3DNOW!
GL_VERSION: 1.2.2
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_EXT_extensions_string WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 3
picmip2: 3
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: enabled
Fog Mode: GL_EYE_RADIAL_NV
No AGP memory available for video card to use with NV_vertex_array_range.
This is usually because the motherboard has no AGP drivers installed,
forcing the video card to use PCI mode.
Allocated 0 MB of video memory for vertex data
Initializing Shaders
----- finished R_Init -----
------- Miles sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
2D provider initialized at 9969280 0 90439028
available 3D providers:
Aureal A3D Interactive (TM)
Aureal A3D 2.0 (TM)
DirectSound3D Software Emulation
DirectSound3D Hardware Support
DirectSound3D 7+ Software - Pan and Volume
DirectSound3D 7+ Software - Light HRTF
DirectSound3D 7+ Software - Full HRTF
Creative Labs EAX 3 (TM)
Creative Labs EAX 2 (TM)
Creative Labs EAX (TM)
RAD Game Tools RSX 3D Audio
Dolby Surround
Miles Fast 2D Positional Audio
using 3D provider 'Miles Fast 2D Positional Audio'
32 max 3D channels
------- Miles successfully initialized -------
Sound file 'sound/misc/mouse_click.wav' not found
WARNING: loaded sound file 'sound/misc/mouse_click.wav' couldn't be read
Sound file 'sound/misc/mouse_over.wav' not found
WARNING: loaded sound file 'sound/misc/mouse_over.wav' couldn't be read
WARNING: streamed sound 'sound/music/mainmenu1.mp3' not found
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hunk_Clear: reset the hunk ok
3 sound file(s) are missing or in a bad format
donc voila si quelqun pouvai m aider a faire remarché mon call of duty_uo
merci davence!
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