thebadgg a écrit :
bonjour,
lors du lancement de call of duty 2 il m'indique ceci :
CoD2 1.0 build win-x86 Oct 6 2005
----- FS_Startup -----
Current language: english
Current search path:
C:\Program Files\Activision\Call of Duty 2\main\iw_01.iwd (16 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_00.iwd (102 files)
C:\Program Files\Activision\Call of Duty 2/main
C:\Program Files\Activision\Call of Duty 2/raw
C:\Program Files\Activision\Call of Duty 2/raw_shared
C:\Program Files\Activision\Call of Duty 2/devraw
C:\Program Files\Activision\Call of Duty 2/devraw_shared
File Handles:
----------------------
118 files in iwd files
ERROR: No languages available because no localized assets were found
execing default.cfg
couldn't exec language.cfg
========= autoconfigure
configure.csv: using CPU configuration 2 GHz 512 MB
execing configure.cfg
configure.csv: using GPU configuration "GeForce 66*"
ERROR: No languages available because no localized assets were found
Measured CPU speed is 2.01 GHz
System memory is 1024 MB (capped at 1 GB)
Video card is "NVIDIA GeForce 6600 LE"
Streaming SIMD Extensions (SSE) supported
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Direct3D 7 code path is available.
Direct3D 9 code path is available.
Using Direct3D 9 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 128 MB of video memory and 333 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 2 on most textures, 2 on normal maps, and 2 on specular maps
Error during initialization:
couldn't load material '$default'
Que faire ? merci d'avance